#A ,,RNIB ,SEE DI6]5TLY ,BRL ,SCRA2LE "<,,GB#IE"> "33333333333 ,?ANK Y = PUR*AS+ F ,,RNIB4 ,9 ! UNLIKELY EV5T ! ITEM IS UNSUITABLE1 PL1SE 3TACT U )9 #AD "DS ( RECEIPT TO OBTA9 YR RETURNS NUMB]4 ,TO 5SURE YR RETURN GOES SMOO?LY1 ! ITEM & ALL COMPON5TS M/ 2 9 Z NEW 3DI;N & PACK$ 9 XS ORIG9AL1 UNOP5$1 UNDAMAG$ PACKAG+4 ,= FUR!R DETAILS & GUID.E ON RETURN+ FAULTY ITEMS1 PL1SE SEE ! ,T]MS & 3DI;NS ( SALE & ,H[ TO 3TACT ,,RNIB SEC;NS ( ? 9/RUC;N MANUAL4 ,PL1SE RETA9 ^! 9/RUC;NS = FUTURE REF];E4 ,^! 9/RUC;NS >E AL AVAILABLE 9 O!R =MATS4 ,DESIGN$ 9 ASSOCIA;N ) ,ROYAL ,NA;NAL ,9/ITUTE ( 3T5TS #B ,BL ,P4 "33333333333 ,3T5TS ,G5]AL DESCRIP;N ------ #C ,ITEMS SUPPLI$ ) ,BRL ,SCRA2LE ---------- #D ,LR TILES ------------- #D ,RACKS ---------------- #G ,TILE BAG ------------- #H ,PLAY+ BO>D ----------- #H ,PREMIUM LR & ^W SQU>ES #I ,NAVIGAT+ >.D ! BO>D -- #AA ,RULES ( PLAY --------- #AB ,KEEP+ SCORE -------- #AB ,TO 2G9 PLAY+ ------- #AC ,EX*ANG+ TILES ------ #AC ,PASS+ " ------------ #AD ,PLAC+ ! F/ ^W ------ #AD ,*ALL5G+ ^WS -------- #AE ,EXAMPLE ( PLAY+ ! F/ ^W ---------------- #AF ,SCOR+ ! F/ ^W ------ #AF ,5D+ A TURN --------- #AG ,ADD$ #EJ PO9T BONUS #AG ,SUBSEQU5T TURNS ---- #AH G5]AL DESCRIP;N #C ,"! >E FIVE DI6]5T WAYS T NEW ^WS C 2 =M$3 -------------- #AI ,5D ( ! GAME -------- #BD ,CL>IFICA;N ( COMMONLY MIS"U/OOD RULES --- #BE ,O!R COMMON QU]IES ---- #BF ,9=MA;N --------------- #BG ,H[ TO 3TACT ,,RNIB --- #BH ,T]MS & 3DI;NS ( SALE #BH "33333333333 ,G5]AL DESCRIP;N ,SCRA2LE "<,,TM"> IS A ^W GAME = TWO1 ?REE OR F\R PLAY]S4 ,PLAY 3SI/S ( =M+ 9T]LOCK+ ^WS1 CROSS^W FA%ION1 ON ! ,SCRA2LE PLAY+ BO>D1 US+ LR TILES ) V>I\S SCORE VALUES4 ,! OBJECT ( ! GAME IS TO GET ! HIES ON ! BO>D4 ,! COMB9$ TOTAL SCORE = A GAME LR TILES #D MAY RANGE F AB #DJJ TO #HJJ PO9TS OR M1 DEP5D+ ON ! SKILL ( ! PLAY]S4 ,? V].N ( ! GAME HAS BE5 ADAPT$ TO 9CLUDE BRL M>K+S ON BO? ! BO>D & TILES4 "33333333333 ,ITEMS SUPPLI$ ) ,BRL ,SCRA2LE #AJJ LR TILES #D RACKS #A TILE BAG #A PLAY+ BO>D "33333333333 ,LR TILES ,"! >E #AJJ TILES3 #IH TILES H A LR ( ! ALPHABET & ! ASSOCIAT$ NUMB] SCORE 9 BRL & PR9T4 ,TWO TILES >E BLANK & H NO SCORE VALUE1 B C 2 US$ Z ANY LR DESIR$4 ,:5 A BLANK TILE IS PLAY$1 ! PLAY] M/ /ATE :AT LR X REPRES5TS1 AF : X _C 2 *ANG$ DUR+ ! GAME4 ,! BRL EMBOSS$ ON ! TILE LR TILES #E 3SI/S ( TWO ITEMS3 A LR F ,A TO ;,Z AT ! TOP LEFT1 ! NUMB] T LR SCORES AT ! BOTTOM LEFT1 : RANGES F "O TO T54 ,PL1SE NOTE "! IS NO NUM]AL SIGN 2F ! NUMB]4 ,"! >E #BG DI6]5T TILES 9 ! ,SCRA2LE GAME3 #BF H DI6]5T LR & NUMB] COMB9A;NS2 ! O!R IS COMPLETELY BLANK4 ,! FOLL[+ TABLE DESCRIBES ! #BG TYPES ( TILES1 GIV+3 ! LR2 XS VALUE2 & ! QUANT;Y ( TILES SUPPLI$ 9 ! SET4 ,LR ,A2 VALUE #A2 #I TILES4 ,LR ;,B2 VALUE #C2 #B TILES4 ,LR ;,C2 VALUE #C2 #B TILES4 ,LR ;,D2 VALUE #B2 #D TILES4 ,LR ;,E2 VALUE #A2 #AB TILES4 ,LR ;,F2 VALUE #D2 #B TILES4 LR TILES #F ,LR ;,G2 VALUE #B2 #C TILES4 ,LR ;,H2 VALUE #D2 #B TILES4 ,LR ,I2 VALUE #A2 #I TILES4 ,LR ;,J2 VALUE #H2 #A TILE4 ,LR ;,K2 VALUE #E2 #A TILE4 ,LR ;,L2 VALUE #A2 #D TILES4 ,LR ;,M2 VALUE #C2 #B TILES4 ,LR ;,N2 VALUE #A2 #F TILES4 ,LR ,O2 VALUE #A2 #H TILES4 ,LR ;,P2 VALUE #C2 #B TILES4 ,LR ;,Q2 VALUE #AJ2 #A TILE4 ,LR ;,R2 VALUE #A2 #F TILES4 ,LR ;,S2 VALUE #A2 #D TILES4 RACKS #G ,LR ;,T2 VALUE #A2 #F TILES4 ,LR ;,U2 VALUE #A2 #D TILES4 ,LR ;,V2 VALUE #D2 #B TILES4 ,LR ;,W2 VALUE #D2 #B TILES4 ,LR ;,X2 VALUE #H2 #A TILE4 ,LR ;,Y2 VALUE #D2 #B TILES4 ,LR ;,Z2 VALUE #AJ2 #A TILE4 ,BLANK2 VALUE #J2 #B TILES4 ,! TILES H SMALL NOT*ES AT EA* CORN] ON ! "USIDE4 ,^! NOT*ES FIT ONTO PEGS LOCAT$ AT ! CORN]S ( EA* SQU>E ON ! PLAY+ BO>D4 ,? IS CALL$ ! ,TILELOCK "<,,TM"> SY/EM4 "33333333333 ,RACKS ,EA* PLAY] TAKES A RACK AT ! 2G9N+ ( ! GAME ON : !Y C PLAY+ BO>D #H 4PLAY & >RANGE _! TILES4 ,PLACE ! RACK 9 FRONT ( Y ON A FLAT SURFACE & FEEL AT BO? 5DS = A CURV$ SURFACE4 ,) ! CURV$ SURFACE FAC+ Y1 "! >E TWO FLAT SURFACES1 RECESS$ 9SIDE ! CURV$ >EA4 ,"O ( ^! SURFACES HAS A SMALL LIP & ! O!R IS FLAT4 ,5SURE T ! SURFACE ) ! LIP IS AT ! BOTTOM ( ! CURV$ SURFACE4 ,! RACK IS N[ ! CORRECT WAY UP4 ,"?\T ! GAME1 TILES >E PLAC$ 9 ! RACK S T !Y SIT J 2H ! LIP AT ! FRONT ( ! RACK "33333333333 ,TILE BAG ,ALL ! TILES >E PLAC$ 9 ! BAG AT ! 2G9N+ ( ! GAME4 "33333333333 ,PLAY+ BO>D ,! PLAY+ BO>D 3SI/S ( #AE BY #AE SQU>ES 9 ! PLAY+ >EA4 ,"! >E PEGS AT ! CORN]S ( EA* SQU>E TO HELP LOCATE ! TILES 9 _! PROP] POSI;NS4 PREMIUM SQU>ES #I ,ON "S SQU>ES "! >E LABELS ) TACTILE DOTS & B>S4 ,^! M>K ! PREMIUM LR SQU>ES & PREMIUM ^W SQU>ES4 ,TO 5SURE T ! BO>D IS CORRECTLY ORI5TAT$1 TURN X S T ! M>K+S ON ! PREMIUM SQU>ES RUN HORIZONTALLY AT ! BOTTOM ( ! LABELS1 NE>E/ Y4 ,! BO>D IS N[ FAC+ Y CORRECTLY & C 2 ROTAT$ Z EA* PLAY] TAKES _! TURN4 "33333333333 ,PREMIUM LR & ^W SQU>ES ,! PREMIUM LR & ^W SQU>ES >E ID5TIFI$ BY COL\RS & TACTILE M>KS ON ! LABELS4 ,! D\BLE LR SQU>E IS BLUE & HAS TWO DOTS AT ! BASE ( ! LABEL4 ,? SQU>E D\BLES ! SCORE ( A LR PLAC$ ON X4 ,! TRIPLE LR SQU>E IS BLUE & HAS ?REE DOTS AT ! BASE ( ! LABEL4 ,? SQU>E TREBLES ! SCORE ( A LR PLAC$ ON X4 PREMIUM SQU>ES #AJ ,! D\BLE ^W SQU>E IS R$ & HAS TWO HORIZONTAL B>S AT ! BASE ( ! LABEL4 ,? SQU>E D\BLES ! SCORE = ! 5TIRE ^W :5 A TILE IS PLAC$ ON X4 ,! TRIPLE ^W SQU>E IS R$ & HAS ?REE HORIZONTAL B>S AT ! BASE ( ! LABEL4 ,? SQU>E TREBLES ! SCORE = ! 5TIRE ^W :5 A TILE IS PLAC$ ON X4 ,IF A ^W CROSSES BO? PREMIUM LR & ^W SQU>ES1 ALL ! BONUS LR VALUES >E ADD$ UP 2F ! COMPLETE ^W SCORE IS D\BL$ OR TREBL$4 ,! BONUS SCORES ( ! PREMIUM SQU>ES ONLY APPLY TO ! TURN 9 : ! TILES >E PLAC$ ON !M4 ,:5 A BLANK IS PLAC$ ON A R$ TRIPLE OR D\BLE ^W SQU>E1 ! SUM ( ! TILES 9 ! ^W IS D\BL$ OR TREBL$ EV5 ?\< ! BLANK XF HAS NO SCORE VALUE4 ,:5 X IS PLAC$ ON A BLUE TRIPLE OR D\BLE LR SQU>E1 ! VALUE ( ! BLANK NAVIGAT+ ! BO>D #AA TILE IS / Z]O4 "33333333333 ,NAVIGAT+ >.D ! BO>D ,PLACE ! BO>D S T X IS FAC+ Y ) ! TACTILE M>KS AT ! BOTTOM ( ! LABELS ON ! PREMIUM LR & ^W SQU>ES4 ,LOCATE ! F/ P9 AT ! TOP LEFT CORN] ( ! BO>D4 ,? IS AL ! TOP LEFT CORN] ( ! F/ SQU>E ON ! BO>D4 ,! NEXT P9 ON ! "R ( ? M>KS ! TOP LEFT CORN] ( ! SECOND SQU>E4 ,3T9UE ACR ! TOP ( ! BO>D UNTIL Y H F.D #AF P9S4 ,! SIXTE5? P9 M>KS ! TOP "R CORN] ( ! FIFTE5? SQU>E HORIZONTALLY4 ,G BACK TO ! F/ P9 AT ! TOP LEFT CORN] ( ! BO>D & !N MOVE D[N TO LOCATE ! P9 2L X4 ,? M>KS ! TOP LEFT CORN] ( ! SECOND SQU>E V]TICALLY4 ,3T9UE D[N ! BO>D UNTIL Y H F.D ! SIXTE5? P91 : M>KS ! RULES ( PLAY #AB BOTTOM LEFT CORN] ( ! FIFTE5? SQU>E V]TICALLY4 ,9 ! C5TRE SQU>E ( ! BO>D IS A LABEL ) A TACTILE /> %APE ON X4 ,! F/ ^W 9 A ,SCRA2LE GAME IS ALW PLAC$ S T "O ( XS LRS IS ON ! />1 EI V]TICALLY OR HORIZONTALLY4 ,LOCATE ! /> & NOTICE T MO/ ( ! PREMIUM LR & ^W SQU>ES >E >RANG$ 9 AN 8;,X0 " =MA;N "R ACR ! BO>D1 ) O!RS APPE>+ Z AN >R[ %APE =MA;N PO9T+ AT ! C5TRE ( ! 8;,X^0 "">4 ,"EY"O IS N[ R1DY TO PLAY ,SCRA2LE4 "33333333333 ,RULES ( PLAY ,KEEP+ SCORE ,"O PLAY] IS ELECT$ Z SCOREKEEP]4 ,!Y MAY AL TAKE "P 9 ! GAME4 ,! SCOREKEEP] KEEPS TALLY ( ALL ! PLAY]S0 SCORES1 5T]+ A VALUE AF EA* RULES ( PLAY #AC TURN4 ,TO 2G9 PLAY+ ,ALL ! TILES >E PLAC$ 9 ! BAG4 ,EA* PLAY] TAKES A TILE \ TO DET]M9E :O PLAYS F/4 ,! PLAY] :O HAS ! TILE NE>E/ ! 2G9N+ ( ! ALPHABET1 ) ! BLANK PREC$+ 8,A01 PLAYS F/4 ,! EXPOS$ TILES >E PUT BACK 9TO ! BAG & ! BAG IS %AK5 TO %U6LE !M4 ,EA* PLAY]1 9 TURN1 !N DRAWS SEV5 NEW TILES & PLACES !M ON _! RACK )\T 4CLOS+ !M TO ! O!R PLAY]S4 ,PLAY 3T9UES CLOCKWISE1 & ON EA* SUBSEQU5T TURN PLAY]S H ! *OICE ( EX*ANG+ TILES1 PASS+1 OR PLAC+ A ^W ON ! BO>D4 ,EX*ANG+ TILES ,ANY PLAY] MAY USE _! TURN TO REPLACE ANY OR ALL ( ! TILES ON _! RACK4 ,!Y D S BY 4C>D+ !M FACE D[N1 DRAW+ ! SAME NUMB] ( NEW TILES1 !N RULES ( PLAY #AD MIX+ ! 4C>D$ TILES ) ^? REMA9+ 9 ! BAG4 ,!Y !N WAIT _! NEXT TURN TO PLAY4 ,PASS+ " ,9/1D ( PLAC+ TILES ON ! BO>D1 OR EX*ANG+ TILES1 A PLAY] MAY AL DECIDE TO PASS1 :E!R OR N !Y >E ABLE TO MAKE A ^W "4 ,H["E1 %D ALL PLAY]S PASS TWICE 9 SU3ES.N1 ! GAME 5DS & ! P]SON ) ! HID TO R1D EI ACR OR D[N ) "O TILE ON ! C5TRE SQU>E "">4 ,DIAGONAL ^WS >E N P]MITT$4 ,ALL TILES PLAY$ 9 ? & SUBSEQU5T TURNS M/ 2 PLAC$ 9 "O 3T9U\S L9E HORIZONTALLY OR V]TICALLY4 ,ANY ^WS LI/$ 9 A /&>D ,5GLI% DIC;N>Y >E RULES ( PLAY #AE P]MITT$1 EXCEPT ^? SPELT ) AN 9ITIAL CAPITAL LR1 A2REVIA;NS1 PREFIXES & SU6IXES1 & ^WS REQUIR+ APO/ROPHES & HYPH5S4 ,=EIGN ^WS 9 A /&>D ,5GLI% DIC;N>Y T >E 3SID]$ TO H BE5 ABSORB$ 9TO ! ,5GLI% LANGUAGE >E ALL[$4 ,ONCE A TILE HAS BE5 PLAC$ ON ! BO>D1 X MAY N 2 MOV$ UN.S ! ^W IS SU3ESS;LLY *ALL5G$4 ,*ALL5G+ ^WS ,ONCE A ^W HAS BE5 PLAY$1 ! ^W MAY 2 *ALL5G$ 2F ! SCORE IS ADD$ UP & ! NEXT PLAY] />TS _! TURN4 ,AT ? PO9T ONLY1 Y MAY 3SULT A DIC;N>Y TO *ECK SPELL+ OR USAGE4 ,IF ! ^W *ALL5G$ IS UNA3EPTABLE1 ! PLAY] TAKES BACK _! TILES & LOSES _! TURN4 RULES ( PLAY #AF ,EXAMPLE ( PLAY+ ! F/ ^W ,! F/ PLAY] PICKS SEV5 TILES R&OMLY F ! BAG & >RANGES !M ON _! RACK4 ,! LRS >E3 A I T R N V R ,! PLAY] PLAYS ! ^W ,,TRA94 ,! LR ;,N IS PLAC$ ON ! C5TRE SQU>E ""> & ! O!R LRS >E PLAC$ TO ! LEFT ( ! LR ;,N4 ,SCOR+ ! F/ ^W ,A PLAY] COMPLETES _! TURN BY C.T+ & ANN\NC+ _! SCORE1 : IS RECORD$ BY ! SCOREKEEP]4 ,! SCORE = ! TURN IS CALCULAT$ BY ADD+ UP ALL ! VALUES ( ! NUMB]S ON ! TILES1 PLUS ! PREMIUM VALUES RESULT+ F PLAC+ TILES ON PREMIUM SQU>ES4 ,9 ? EXAMPLE1 ;,T SCORES #A & IS D\BL$ TO #B 2C X IS ON A D\BLE LR SQU>E2 ;,R1 RULES ( PLAY #AG ,A1 ,I & ;,N EA* SCORE #A1 GIV+ A TOTAL ( #F4 ^1,PL1SE ^1NOTE3 ,! C5TRE SQU>E ) ! /> C.TS Z A D\BLE ^W SQU>E1 S ! :OLE SCORE IS D\BL$ TO #AB PO9TS4 ,5D+ A TURN ,AT ! 5D ( E TURN1 ! PLAY] DRAWS Z _M NEW TILES Z !Y H PLAY$1 ?US ALW KEEP+ SEV5 TILES ON _! RACK4 ,AF _! F/ MOVE1 ,PLAY] #A HAS ! LRS ;,R & ;,V LEFT ON _! RACK1 S !Y M/ "!=E DRAW FIVE NEW TILES4 ,ADD$ #EJ PO9T BONUS ,ANY PLAY] :O PLAYS ALL SEV5 ( _! TILES 9 A S+LE TURN SCORES A PREMIUM ( #EJ PO9TS 9 ADDI;N TO _! REGUL> SCORE = ! TURN4 ,! #EJ PO9TS >E ADD$ ON AF D\BL+ OR TREBL+ A ^W SCORE4 ,9 ! PREVI\S EXAMPLE1 IF PLAY] "O _H ORIG9ALLY PICK$ RULES ( PLAY #AH ! LR ;,E 9/1D ( ! LR ;,V1 GIV+3 ,A4,E4,I4,N4,R4,R4,T1 !Y CD PLAY ! ^W ,,TRA9]1 PLAC+ ! LR ;,R AT ! 5D ( ! ^W ON ! C5TRE SQU>E1 & ! O!R LRS TO XS LEFT4 ,? ^W SCORES #AF PO9TS 9 NORMAL PLAY "<,A IS ON A D\BLE LR SQU>E & ! :OLE ^W IS D\BL$">1 PLUS #EJ BONUS PO9TS = PLAC+ ALL SEV5 TILES 9 "O G ,- A TOTAL ( #FF PO9TS4 ,PLAY] "O !N DRAWS SEV5 NEW TILES4 ,SUBSEQU5T TURNS ,! SECOND PLAY]1 & !N EA* PLAY] 9 TURN1 HAS ! *OICE ( EX*ANG+ TILES1 PASS+ OR ADD+ "O OR M TILES TO ^? ALR PLAY$ S Z TO =M NEW ^WS ( TWO OR M LRS4 ,ALL TILES PLAY$ 9 ANY "O TURN M/ 2 PLAC$ 9 ONLY "O R[ ACR1 OR ONLY "O COLUMN D[N ! BO>D4 ,IF !Y T\* O!R TILES 9 ADJAC5T R[S1 !Y M/ =M COMPLETE ^WS1 CROSS^W RULES ( PLAY #AI FA%ION1 ) ALL S* TILES4 ,! PLAY] GETS ! FULL SCORE = ALL ^WS =M$ OR MODIFI$ BY _! PLAY4 ,!Y 9CLUDE ! BONUS SCORES ( ANY PREMIUM SQU>ES ON : !Y H PLAC$ ! TILES4 ,RETURN+ TO ! EXAMPLE1 PLAY] TWO HAS ! FOLL[+ TILES ON _! RACK3 ;,H ,O ;,B ;,R ;,T ;,S ;,S ,"! >E FIVE DI6]5T WAYS T NEW ^WS C 2 =M$3 #A4 ,ADD+ "O OR M TILES TO ! 2G9N+ OR 5D ( A ^W ALR ON ! BO>D1 OR TO BO? ! 2G9N+ & 5D ( T ^W4 ,S 9 ! EXAMPLE1 ,,TRA9] 2COMES ,,TRA9]S1 ,,/RA9] OR ,,/RA9]S4 ,PLAY] TWO MAKES ,,/RA9]1 & 2C ! ;,S IS ON A TRIPLE ^W SQU>E1 ! SCORE IS #C "9 #H "7 #BD4 ,! D\BLE LR "U ! ,A & ! D\BLE ^W ( ! C5TRE SQU>E D N C.T 2C ^! TILES _H ALR RULES ( PLAY #BJ BE5 PLAY$4 #B4 ,PLAC+ A ^W AT "R ANGLES TO A ^W ALR ON ! BO>D4 ,! NEW ^W M/ USE "O ( ! LRS ( ! ^W ALR ON ! BO>D4 ,= EXAMPLE1 PLAY] TWO ADDS ;,H ;,R ,O ;,B TO ! ;,T ALR ON ! BO>D TO MAKE ,,?ROB "4 ,ON ! PLAY+ BO>D ! ;,H SITS "U ! ;,T1 ! ;,R "U ! ;,H & S ON4 ,! ;,R 9 ,,?ROB IS ON A TRIPLE LR SQU>E : TREBLES XS VALUE4 ,,?ROB SCORES #AB4 "<;,T "7 #A1 ;,H "7 #D1 ;,R "7 #C "9 #A1 #J "7 #A1 & ;,B "7 #C">1 GIV+ #A "6 #D "6 #C "6 #A "6 #C "7 #AB #C4 ,PLAC+ A COMPLETE ^W P>ALLEL TO A ^W ALR PLAY$ S T ADJO9+ TILES AL =M COMPLETE ^WS4 ,= EXAMPLE1 ,,HOB IS PLAY$1 : AL =MS ! ?REE %ORT ^WS ,,HI1 ,,ON & ,,2 "4 ,! ;,H SITS ABV ! ,I 9 ,,TRA9]1 ! ,O SITS ABV ! ;,N 9 ,,TRA9] & ! ;,B SITS ABV ! ;,E 9 ,,TRA9]4 ,9 ? EXAMPLE1 M ?AN "O ^W IS =M$ 9 ! SAME TURN1 & EA* ( ! F\R ^WS IS SCOR$4 ,! COMMON LRS >E C.T$ "<) FULL PREMIUM VALUE :5 !Y >E ON PREMIUM SQU>ES"> 9 ! SCORE = EA* ^W4 ,S1 Z ! LR ;,B IS ON A D\BLE LR SQU>E1 ,,HOB3 SCORES #D "6 #A "6 "<#B "TS #C"> "7 #AA4 ,,HI3 SCORES #D "6 #A "7 #E4 ,,ON3 SCORES #A "6 #A "7 #B4 ,,BE3 SCORES #B "9 #C "6 #A "7 #G "E">4 ,S ! TOTAL = ! TURN IS #AA "6 #E "6 #B "6 #G "7 #BE4 #D4 ,! NEW ^W MAY AL ADD A LR TO AN EXI/+ ^W4 RULES ( PLAY #BB ,= EXAMPLE ,,?ROBS IS PLAY$ ) ! ;,S L9K+ ONTO ,,TRA9] TO MAKE ,,/RA9] Z WELL4 ,! ;,B 9 ,,?ROBS SITS ABV ! ;,S 9 ,,/RA9]1 ! ,O ABV ! ;,B1 & S ON "4 ,! ;,S 9 ,,/RA9] IS ON A TRIPLE ^W1 SCOR+ #C "9 #H "7 #BD4 ;,S IS AL ON A TRIPLE ^W 9 ,,?ROBS "<) ;,H ON A D\BLE LR SQU>E">4 ,? SCORES #C "9 #AE "7 #DE4 ,ADD+ ! TWO SCORES1 ? GIVES #BD "6 #DE "7 #FI PO9TS = ! TURN4 #E4 ,! LA/ V>IA;N WD 2 TO ^8BRIDGE^0 TWO OR M LRS4 ,? C ONLY HAPP5 ON ! F\R? MOVE OR LAT] 9 ! GAME4 ,9 ? BO>D LAY\T ,,?ROBS & ,,/RA9] >E 9 ! SAME PLACE4 ,,T1*] HAS BE5 ADD$ BY US+ ! ;,T 9 ,,?ROBS4 ,,NE> HAS BE5 ADD$ V]TICALLY US+ ! ,A 9 ,,T1*]4 ,,SORT HAS BE5 ADD$ RULES ( PLAY #BC V]TICALLY BY US+ ! ;,R 9 ,,T1*] "4 ,ADD+ ! FOLL[+ LRS MAKES ! BRIDGE3 ;,C & ,O IS FITT$ HORIZONTALLY 2F ! ;,N 9 ,,NE>2 ;,Q ;,U ;,E IS FITT$ AF ! ;,N & 2F ! ;,S 9 ,,SORT2 ;,T IS ADD$ AF ! ;,S 9 ,,SORT TO MAKE ,,3QUE/ "4 ,"S"TS A ^W MAY CROSS TWO PREMIUM ^W SQU>ES4 ,! ^W SCORE IS D\BL$ !N RE-D\BL$ ,- F\R "TS ! COMPLETE ^W SCORE2 OR TREBL$ & !N RE- TREBL$ ,- N9E "TS ! COMPLETE ^W SCORE6 ,,3QUE/ IS PLAY$ = #AI PO9TS1 ) ;,Q OV] ! D\BLE LR = AN EXTRA #AJ PO9TS "7 #BI4 ,X IS !N TREBL$ TO #HG PO9TS1 & !N TREBL$ AG = A TOTAL ( #BFA PO9TS6 RULES ( PLAY #BD ,5D ( ! GAME ,! GAME 5DS :5 ALL ! TILES H BE5 DRAWN " & "O ( ! PLAY]S HAS US$ ALL ! TILES 9 _! RACK4 ,ALT]NATIVELY1 ! GAME 5DS :5 ALL POSSIBLE TURNS H BE5 TAK5 OR ALL PLAY]S H PASS$ TWICE 9 3SECUTIVE TURNS4 ,AF ALL ! SCORES >E ADD$ UP1 EA* PLAY]'S SCORE IS R$UC$ BY ! SUM ( _! UN-PLAY$ TILES1 & IF "O PLAY] HAS US$ ALL _! TILES1 _! SCORE IS 9CR1S$ BY ! SUM ( ! UN-PLAY$ TILES ( ALL ! O!R PLAY]S4 ,= EXAMPLE1 IF ,PLAY] "O HAS AN ;,X & AN ,A LEFT ON _! RACK AT ! 5D ( ! GAME1 _! SCORE IS R$UC$ BY #I PO9TS4 ,! PLAY] :O US$ ALL _! TILES ADDS #I PO9TS TO _! SCORE4 ,REMEMB] ,- ! GAME C 2 WON OR LO/ ON ! LA/ LR 9 ! BAG6 "33333333333 CL>IFICA;N ( RULES #BE ,CL>IFICA;N ( COMMONLY MIS"U/OOD RULES ,IF ANY TILE T\*ES ANO!R TILE 9 ADJAC5T R[S1 X M/ =M "P ( A COMPLETE ^W1 CROSS^W FA%ION1 ) ALL S* TILES4 ,A ^W C 2 EXT5D$ ON BO? 5DS )9 ! SAME MOVE E4G4 ,,TRA9] TO ,,/RA9]S4 ,ALL TILES PLAY$ 9 ANY "O TURN M/ 2 PLAC$ 9 "O 3T9U\S L9E HORIZONTALLY OR V]TICALLY4 ,X IS N P]MISSIBLE TO ADD TILES TO V>I\S ^WS1 OR =M NEW ^WS 9 DI6]5T "PS ( ! BO>D 9 ! SAME TURN4 ,! BONUS SCORES ( ! PREMIUM SQU>ES ONLY APPLY TO ! TURN 9 : ! TILES >E PLAC$ ON !M4 ,:5 M ?AN "O ^W IS =M$ 9 A S+LE TURN1 EA* ^W IS SCOR$4 ,! COMMON LRS >E C.T$ "<) FULL PREMIUM VALUE :5 !Y >E O!R COMMON QU]IES #BF ON PREMIUM SQU>ES"> 9 ! SCORE = EA* ^W4 ,IF A ^W CROSSES TWO PREMIUM ^W SQU>ES ! ^W IS D\BL$ & RE-D\BL$ - F\R "TS ! COMPLETE ^W SCORE3 OR TREBL$ & RE-TREBL$ - #I "TS ! COMPLETE ^W SCORE4 "33333333333 ,O!R COMMON QU]IES ,:5 "O PLAY] HAS US$ ALL _! TILES & ! BAG IS EMPTY1 ! GAME IS AT AN 5D4 ,NO M MOVES MAY 2 MADE4 ,9 "S GAMES NO PLAY] SU3E$S 9 US+ ALL _! TILES4 ,9 ? CASE ! GAME 3T9UES UNTIL ALL POSSIBLE MOVES H BE5 MADE4 ,IF A PLAY] IS UNABLE TO MOVE1 !Y PASS _! TURN4 ,IF ALL PLAY]S PASS TWICE1 9 3SECUTIVE TURNS1 ! GAME 5DS4 ,A DIC;N>Y OR ^W GUIDE MAY N 2 US$ :ILE A GAME IS 9 PROGRESS TO SE>* = ^WS TO FIT ! TILES ON YR RACK4 ,X 9=MA;N #BG MAY ONLY 2 3SULT$ AF A ^W HAS BE5 PLAY$ & *ALL5G$4 ,! SAME ^W C 2 PLAY$ M ?AN ONCE 9 A GAME4 ,PLURALIS$ ^WS >E ALL[$4 "33333333333 ,9=MA;N ,SCRA2LE^R & ASSOCIAT$ TRADEM>KS & TRADE DRESS >E [N$ BY1 & US$ "U LIC5SE F1 ,J4,W4 ,SPE> @& ,SONS LIMIT$1 A SUBSIDI>Y ( ,MATTEL1 ,9C4 ^C #BJAA ,MATTEL1 ,9C4 ,ALL "RS RES]V$4 ,T9D]BOX ,GAMES IS A TRADEM>K ( ,BU*] & ,H>RISON LIMIT$4 ,! COL\R & =M ( ! 3T5TS MAY DI6] F T %[N ON ! BOX4 ,PL1SE KEEP ! PACKAG+ = REF];E4 ,MADE 9 ,*9A = ,BU*] & ,H>RISON LTD4 ^1,W>N+3 N SUITABLE = *N "U ! 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